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- <?xml version="1.0" encoding="ISO-8859-1"?>
-
- <screensaver name="jigglypuff" _label="JigglyPuff">
-
- <command arg="-root"/>
-
- <number id="delay" type="slider" arg="-delay %"
- _label="Animation Speed" _low-label="Slow" _high-label="Fast"
- low="0" high="20000" default="20000"
- convert="invert"/>
-
- <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
-
- <number id="complexity" type="slider" arg="-complexity %"
- _label="Complexity" _low-label="Low" _high-label="High"
- low="1" high="3" default="2"/>
-
- <boolean id="random" _label="Random" arg-set="-random"/>
-
- <number id="speed" type="slider" arg="-speed %"
- _label="Rotation speed" _low-label="Slow" _high-label="Fast"
- low="50" high="1000" default="500"/>
-
- <number id="spherism" type="slider" arg="-spherism %"
- _label="Sphere strength" _low-label="none" _high-label="strong"
- low="0" high="1000" default="75"/>
-
- <number id="hold" type="slider" arg="-hold %"
- _label="Vertex-vertex force" _low-label="none" _high-label="strong"
- low="0" high="1000" default="700"/>
-
- <number id="distance" type="slider" arg="-distance %"
- _label="Vertex-vertex behavior" _low-label="expand"
- _high-label="collapse" low="0" high="1000" default="300"/>
-
- <number id="damping" type="slider" arg="-damping %"
- _label="Inertial damping" _low-label="Low" _high-label="High"
- low="10" high="1000" default="500" convert="invert"/>
-
- <number id="spooky" type="slider" arg="-spooky %"
- _label="Spookiness" _low-label="None" _high-label="Spoooooky"
- low="0" high="12" default="0"/>
-
- <boolean id="wireframe" _label="Wireframe" arg-set="-wireframe"/>
-
- <select id="color">
- <option id="cycle" _label="Cycle" />
- <option id="flowerbox" _label="Flower box" arg-set="-color flowerbox"/>
- <option id="clownbarf" _label="Clown barf" arg-set="-color clownbarf"/>
- <option id="chrome" _label="Chrome" arg-set="-color chrome"/>
- </select>
-
- <select id="start">
- <option id="sphere" _label="Sphere" />
- <option id="tetrahedron" _label="Tetrahedron" arg-set="-tetra"/>
- </select>
-
- <_description>
- This little gem does bad things with quasi-spherical objects.
-
- The gist of it is that you have what is, structurally, a tetrahedron
- with tesselated faces. the vertices on these faces have forces on
- them in the form of one proportional to their distance from the surface
- of a sphere, and one which is proportional to how far they differ from
- some ideal distance from their neighbors. They also have inertia.
- The forces and distance are parameters and there are also a couple
- of visual parameters.
-
- The resulting effect can range from a shape that does nothing, to
- a frenetic polygon storm. Somewhere in between there it usually manifests
- as a blob that jiggles in a kind of disturbing manner. woo.
-
- It doesn't matter, however. You should just pick 'random'. It overrides all
- the other options, except for fps, delay and complexity.
-
- By Keith Macleod
- </_description>
-
- </screensaver>
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